Spotlight · Commander Manabase
Saheeli, the Sun's Brilliance
Best Manabase for

Saheeli, the Sun's Brilliance

Legendary Creature — Human Artificer
UR
· UR
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Budget
Filters
36 lands · total $96.76 budget: $100
U 19 R 19 C 5
Composition 20 Basics 6 Other Nonbasic 4 Fetch Lands 1 Check Lands 1 Fast Lands 1 Filter Lands 1 Horizon Lands 1 Pain Lands 1 Shock Lands

EDHREC hasn’t published enough decks for Saheeli, the Sun's Brilliance yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.15 6

Cycle Picks · Best to Worst

$92.61 10

Basics

$1.30 20

About This Manabase

Saheeli, the Sun's Brilliance is a UR commander with a UR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Saheeli, the Sun's Brilliance, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Steam Vents, Flooded Strand, Bloodstained Mire, Wooded Foothills , plus 6 more for Saheeli, the Sun's Brilliance's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.