Spotlight · Commander Manabase
Seifer, Balamb Rival
Best Manabase for

Seifer, Balamb Rival

Legendary Creature — Human Mercenary
2BR
· Rakdos
First strike Whenever you attack a player, goad target creature that player controls. Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
Budget
Filters
36 lands · total $99.96 budget: $100
B 20 R 18 C 3
Composition 21 Basics 8 Other Nonbasic 3 Fetch Lands 1 Bond Lands 1 Check Lands 1 Reveal Lands (Shadows / Snarls) 1 Shock Lands

EDHREC hasn’t published enough decks for Seifer, Balamb Rival yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.89 7

Cycle Picks · Best to Worst

$95.07 7

Other Nonbasics

$0.00 1

Basics

$1.68 21

About This Manabase

Seifer, Balamb Rival is a Rakdos commander with a BR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Seifer, Balamb Rival, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Blood Crypt, Bloodstained Mire, Wooded Foothills, Polluted Delta , plus 3 more for Seifer, Balamb Rival's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.