Spotlight · Commander Manabase
Sevinne, the Chronoclasm
Best Manabase for

Sevinne, the Chronoclasm

Legendary Creature — Human Wizard
2URW
· WUR
Prevent all damage that would be dealt to Sevinne. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Budget
Filters
36 lands · total $99.96 budget: $100
W 20 U 18 R 19 C 7
Composition 17 Basics 11 Other Nonbasic 3 Filter Lands 2 Horizon Lands 2 Shock Lands 1 Pain Lands

EDHREC hasn’t published enough decks for Sevinne, the Chronoclasm yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.20 10

Cycle Picks · Best to Worst

$29.76 8

Other Nonbasics

$0.00 1

Basics

$1.12 17

About This Manabase

Sevinne, the Chronoclasm is a WUR commander with a WUR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Sevinne, the Chronoclasm, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Hallowed Fountain, Sacred Foundry, Sunbaked Canyon, Fiery Islet , plus 4 more for Sevinne, the Chronoclasm's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.