Spotlight · Commander Manabase
Sharkey, Tyrant of the Shire
Best Manabase for

Sharkey, Tyrant of the Shire

Legendary Creature — Avatar Rogue
2UB
· UB
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
Budget
Filters
36 lands · total $100.00 budget: $100
U 17 B 18 C 3
Composition 22 Basics 8 Other Nonbasic 4 Fetch Lands 1 Shock Lands 1 Tap Duals

EDHREC hasn’t published enough decks for Sharkey, Tyrant of the Shire yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.89 7

Cycle Picks · Best to Worst

$95.11 6

Other Nonbasics

$0.00 1

Basics

$1.43 22

About This Manabase

Sharkey, Tyrant of the Shire is a UB commander with a UB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Sharkey, Tyrant of the Shire, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Watery Grave, Flooded Strand, Bloodstained Mire, Polluted Delta , plus 2 more for Sharkey, Tyrant of the Shire's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.