Spotlight · Commander Manabase
Akim, the Soaring Wind
Best Manabase for

Akim, the Soaring Wind

Legendary Creature — Bird Dinosaur
2URW
· WUR
Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
Budget
Filters
36 lands · total $99.96 budget: $100
W 20 U 18 R 19 C 7
Composition 17 Basics 11 Other Nonbasic 3 Filter Lands 2 Horizon Lands 2 Shock Lands 1 Pain Lands

EDHREC hasn’t published enough decks for Akim, the Soaring Wind yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.20 10

Cycle Picks · Best to Worst

$29.76 8

Other Nonbasics

$0.00 1

Basics

$1.12 17

About This Manabase

Akim, the Soaring Wind is a WUR commander with a WUR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Akim, the Soaring Wind, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Hallowed Fountain, Sacred Foundry, Sunbaked Canyon, Fiery Islet , plus 4 more for Akim, the Soaring Wind's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.