Every MTG Land Cycle
Shocks · Fetches · Triomes
Every cycle of nonbasic lands — shocks, fetches, triomes, painlands, filter lands — organized by what they do. Each card shows the three priciest lands plus the full-set and average price.
Shock Lands
10Pay 2 life to ETB untapped. Have basic land types, so they're fetchable. The Modern/Pioneer manabase backbone.
Fetch Lands
10The ten on-color fetch lands — allied (Onslaught/Khans) and enemy (Zendikar/MH3). ETB untapped, pay 1 life and sacrifice to search out any land with a matching basic type. The backbone of every multicolor manabase.
Triomes
10Three-color lands with three basic land types — fetchable, cyclable. ETB tapped.
Original Dual Lands
10The original 10 nonbasic dual lands with two basic land types. The most powerful and expensive duals ever printed.
Pain Lands
10ETB untapped, tap for either color but deal 1 damage when tapped for colored mana. Originally from Ice Age + Apocalypse.
Check Lands
10ETB untapped if you control a basic land of either color. Reward for a basic-heavy manabase.
Original Dual Lands
10The original 10 nonbasic dual lands with two basic land types. The most powerful and expensive duals ever printed.
Shock Lands
10Pay 2 life to ETB untapped. Have basic land types, so they're fetchable. The Modern/Pioneer manabase backbone.
Pain Lands
10ETB untapped, tap for either color but deal 1 damage when tapped for colored mana. Originally from Ice Age + Apocalypse.
Check Lands
10ETB untapped if you control a basic land of either color. Reward for a basic-heavy manabase.
Fast Lands
10ETB untapped if you have 2 or fewer other lands. Best in aggressive decks.
Filter Lands
10Tap for 1 colorless or pay 1 colored to filter into 2 specific colored mana. Originally from Shadowmoor + Eventide.
Battle Lands
5Tango lands. ETB untapped only if you control 2 or more basic lands. Have basic land types — fetchable.
Bond Lands
10ETB untapped if you have 2+ opponents. Originally from Battlebond, designed for multiplayer / Commander.
Pathways
10Modal double-faced lands. Choose one color when it ETBs, taps for that color only.
Karoos (Bouncelands)
10ETB tapped, return a land you control. The classic budget Commander dual cycle from original Ravnica block.
Temples (Scry Lands)
10ETB tapped, scry 1. Excellent budget fixing for slower decks. Theros block + reprints.
Gainlands
10ETB tapped, gain 1 life. Cheap, common, dependable budget fixing. Khans of Tarkir + reprints.
Slow Lands
10ETB untapped only if you control 2 or more other lands. Innistrad: Midnight Hunt + Crimson Vow.
Reveal Lands (Shadows / Snarls)
10Reveal a land of either color from your hand to ETB untapped. SOI shadow lands (allied) + STX snarl lands (enemy).
Refuges
5ETB tapped, gain 1 life. The Zendikar precursor to the Khans gain lands — allied colors only.
Cycling Lands (Bicycle)
5ETB tapped, two basic land types (fetchable!), and cycling for 2. Amonkhet block — allied colors only.
Verge Lands
10ETB untapped if you control a basic land of the right color. Foundations (2024). Modern Standard staple.
Surveil Lands
10ETB tapped, surveil 1 (look at the top of your library, keep on top or put in graveyard). Murders at Karlov Manor.
Common Dual Lands
10The ten common dual lands from Dominaria United — typed (e.g. Forest Island), enter tapped, fetchable, and power Domain. Widely reprinted since.
Final Fantasy Towns
10Universes Beyond: Final Fantasy. Dual-color lands themed after iconic Final Fantasy locations.
Strixhaven Campuses
5Two-color lands tied to each Strixhaven college. ETB tapped, tap for one of two colors, scry/draw effect.
Kaldheim Snow Lands
10Snow dual lands with two basic snow land types. ETB tapped. Fetchable by snow-aware effects.
Guild Gates
10Common-rarity Gates with the Gate subtype. ETB tapped. Cheap budget fixing and gate-tribal payoff enabler.
Artifact Bridges
10Modern Horizons 2 dual artifact lands. ETB tapped, sacrifice for two specific colored mana. Affinity & artifact-matters payoff.
Horizon Lands
6ETB untapped, pay 1 + 1 life + sacrifice to draw a card. Originally Horizon Canopy (FUT), the cycle was completed in MH2.
Tribal Lands (Lorwyn)
5Reveal a creature of the tribe to ETB untapped. One per Lorwyn block tribe (Merfolk, Faeries, Goblins, Elves, Giants).
Spider-Man Surveil Lands
5Universes Beyond: Marvel's Spider-Man. Surveil lands themed after iconic NYC locations. Allied colors only.
New Capenna Duals
5Streets of New Capenna. ETB tapped, then tap + sacrifice (pay mana) to draw a card. Allied colors only.
Desert Pingers
10Desert lands. ETB tapped, tap to deal 1 damage when you cast a spell that has a desert in its effect. Outlaws of Thunder Junction.
Tap Duals
10Plain ETB-tapped duals with no extra effect. Common-rarity, frequently reprinted in core sets, planeswalker decks, and Welcome decks.
Storage Lands (Time Spiral)
5Time Spiral storage lands. ETB untapped for colorless; pay 1 to bank a storage counter, then spend counters for two colors at once. Allied colors only.
Snow Lands (Coldsnap)
5Coldsnap snow duals. ETB tapped, two basic snow land types. Allied colors only.
Kamigawa Lands
5Champions of Kamigawa. ETB tapped, tap for any one of two colors. Allied colors only.
Invasion Tapped Lands
5Invasion. ETB tapped, tap for any one of two colors. Allied colors only.
Tainted Lands
4Torment. Tap for B; or tap for the partner color if you control a Swamp. Black-pair only — partial cycle (4 lands).
Odyssey Filter Lands
10Odyssey block. ETB untapped (colorless). Pay 1 colored mana for two of one of two colors. Different from Shadowmoor filters!
Nap Lands
5Tempest. ETB untapped, but doesn't untap during the next untap step. Allied colors only.
Tempest Slow Pain Lands
5Tempest. ETB tapped. Pain when tapped for colored mana. Enemy colors only.
Depletion Lands
5Ice Age. ETB untapped, tap for one of two colors but get a depletion counter; remove counter to use again. Allied colors only.
Future-Shifted Duals
3Future Sight. Three unique high-utility duals: Nimbus Maze (WU), River of Tears (UB), Grove of the Burnwillows (RG). Each has a one-of-a-kind effect.
Fetch Lands
10The ten on-color fetch lands — allied (Onslaught/Khans) and enemy (Zendikar/MH3). ETB untapped, pay 1 life and sacrifice to search out any land with a matching basic type. The backbone of every multicolor manabase.
Mirage Fetch Lands (Slow Fetches)
5Mirage. ETB tapped, sacrifice for a basic land of either color (untapped). The original fetch lands. Allied colors only.
Triomes
10Three-color lands with three basic land types — fetchable, cyclable. ETB tapped.
Tri-lands
10The ten non-cycling tapped tri-color lands from Shards of Alara (shards) and Khans of Tarkir (wedges). ETB tapped, tap for any of three colors. The budget three-color staple — distinct from the cycling Triomes.
Creature Lands (Manlands)
10ETB tapped, but can be activated to become creatures. Worldwake (allied) + Oath of the Gatewatch (enemy).
Restless Lands
10Modern dual-color creature lands. ETB tapped, scry 1, can be activated to become a creature with a triggered ability.
Hideaway Lands (Lorwyn)
5Lorwyn. Mono-color hideaway lands — exile a card from the top 4 face-down on ETB; cast it later when conditions are met. Iconic Commander cycle.