Land Cycle

Reveal Lands (Shadows / Snarls)

10 lands
First: SOI

Reveal a land of either color from your hand to ETB untapped. SOI shadow lands (allied) + STX snarl lands (enemy).

Cycle Total
$2.38
Cheapest
$0.16
Avg Per Card
$0.24

All 10 Reveal Lands (Shadows / Snarls) cards

What is a reveal lands (shadows / snarls) cycle?

Reveal lands are a fragmented cycle with five different names — shadow lands (Shadows over Innistrad), snarl lands (Strixhaven), hand lands, show lands, and flex lands. The original cycle is the 5 allied-color shadow lands from Shadows over Innistrad (2016), expanded by 5 enemy-color snarl lands in Strixhaven (2021). Each ETBs untapped if you reveal a land of one of its two colors from your hand — a soft condition that’s usually trivial to meet on turn 2+ but can backfire if you’re stuck on a 1-lander or in mid-game when you’ve cast all your basics. They sit just below check lands in the conditional-untapped hierarchy: more reliable than check lands in opening hands, less reliable mid-game once you’ve cast your other lands. Because of the naming chaos, search traffic is split — but mechanically the cycle is single and complete.

Players also call them shadow lands, snarl lands, hand lands, show lands, flex lands. All names refer to the same 10 cards.

The cycle debuted in SOI.

Reveal Lands (Shadows / Snarls) FAQ

What is a reveal lands (shadows / snarls) cycle?
Reveal lands are a fragmented cycle with five different names — shadow lands (Shadows over Innistrad), snarl lands (Strixhaven), hand lands, show lands, and flex lands. The original cycle is the 5 allied-color shadow lands from Shadows over Innistrad (2016), expanded by 5 enemy-color snarl lands in Strixhaven (2021). Each ETBs untapped if you reveal a land of one of its two colors from your hand — a soft condition that’s usually trivial to meet on turn 2+ but can backfire if you’re stuck on a 1-lander or in mid-game when you’ve cast all your basics. They sit just below check lands in the conditional-untapped hierarchy: more reliable than check lands in opening hands, less reliable mid-game once you’ve cast your other lands. Because of the naming chaos, search traffic is split — but mechanically the cycle is single and complete.
How many lands are in the Reveal Lands (Shadows / Snarls) cycle?
The Reveal Lands (Shadows / Snarls) cycle has 10 lands, first printed in SOI.
How much does the Reveal Lands (Shadows / Snarls) cycle cost?
Buying the complete Reveal Lands (Shadows / Snarls) cycle costs about $2.38 based on the cheapest English printing of each land.
What's the cheapest land in the Reveal Lands (Shadows / Snarls) cycle?
Game Trail is the cheapest at about $0.16.
What's the most expensive land in the Reveal Lands (Shadows / Snarls) cycle?
Necroblossom Snarl is the most expensive at about $0.37.
What other names are used for reveal lands (shadows / snarls)?
Players also call them shadow lands, snarl lands, hand lands, show lands, flex lands. The cycle name and its nicknames all refer to the same 10 cards.
Why do reveal lands have so many nicknames?
Shadows over Innistrad introduced the cycle as "shadow lands"; Strixhaven reprinted the mechanic as "snarl lands"; commentary uses "reveal lands" and "hand lands" to describe the mechanic. None of the names stuck cleanly.
When do reveal lands enter tapped?
When you can’t reveal a land of one of its two colors from your hand. On an opening hand with only one land and no reveal trigger, they ETB tapped.
Are reveal lands better than check lands?
They trade differently. Reveal lands tend to be more reliable in opening hands (you usually have a land in hand to reveal); check lands tend to be more reliable mid-game (you’ll have a basic in play by then). Many decks run both.