- What is a fetch lands cycle?
- Fetch lands are the 10 premier fetch lands — five allied-color (Onslaught/Khans: Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, Windswept Heath) and five enemy-color (Zendikar/MH3: Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa, Misty Rainforest). Each enters untapped, then you pay 1 life and sacrifice it to search your library for any land with a matching basic type — a basic, a shock land, a dual, a battle land, or a triome — and put it onto the battlefield. That turns one land slot into any of several colors while thinning your deck and triggering landfall and graveyard payoffs. They are the foundation of every three-or-more-color manabase in Modern, Legacy, Pioneer, and Commander. The allied five debuted in Onslaught (2002, reprinted in Khans of Tarkir); the enemy five in Zendikar (2009, reprinted in Modern Masters 2017 and Modern Horizons 3). Expect $20-$50 each, far above the Mirage slow fetches.
- How many lands are in the Fetch Lands cycle?
- The Fetch Lands cycle has 10 lands, first printed in ONS.
- How much does the Fetch Lands cycle cost?
- Buying the complete Fetch Lands cycle costs about $253.41 based on the cheapest English printing of each land.
- What's the cheapest land in the Fetch Lands cycle?
- Windswept Heath is the cheapest at about $11.40.
- What's the most expensive land in the Fetch Lands cycle?
- Scalding Tarn is the most expensive at about $38.34.
- What other names are used for fetch lands?
- Players also call them allied fetches, enemy fetches, fetchlands, allied fetchlands, enemy fetchlands, Onslaught fetches, Zendikar fetches. The cycle name and its nicknames all refer to the same 10 cards.
- What is the difference between allied and enemy fetch lands?
- They are mechanically identical and just cover different color pairs. The Onslaught five fetch allied pairs (Azorius, Dimir, Rakdos, Gruul, Selesnya); the Zendikar five fetch enemy pairs (Orzhov, Izzet, Golgari, Boros, Simic). A three-color deck usually wants two or three of each.
- Can fetch lands search for any land?
- They find any land with one of the listed basic types — basics, shock lands, dual lands, battle lands, triomes, and snow basics. They cannot fetch typeless lands such as pain lands or pathways.
- How much life does a fetch land cost?
- Each fetch costs 1 life plus the sacrifice. In a three-color deck running shocks, expect 4-6 life over a game from your manabase, meaningful in fast 60-card formats and marginal in Commander.
- How are these different from Mirage slow fetches?
- These enter untapped, cost 1 life, and find any land with a matching basic type. Mirage slow fetches enter tapped, sacrifice for free, and find only basic lands, so they are far weaker and far cheaper.
- Are fetch lands legal in Modern?
- Yes — all ten are legal in Modern, Legacy, Vintage, and Commander. They are not legal in Standard or Pioneer.