Land Cycle

Gainlands (Gainlands)

10 lands
First: KTK

ETB tapped, gain 1 life. Cheap, common, dependable budget fixing. Khans of Tarkir + reprints.

Cycle Total
$0.94
Cheapest
$0.06
Avg Per Card
$0.09

All 10 Gainlands cards

What is a gainlands cycle?

ETB tapped, gain 1 life. Cheap, common, dependable budget fixing. Khans of Tarkir + reprints.

Players also call them gainlands, gain lands, life gain lands, Tarkir gain lands, Khans gain lands. All names refer to the same 10 cards.

The cycle debuted in KTK.

Gainlands FAQ

What is a gainlands cycle?
ETB tapped, gain 1 life. Cheap, common, dependable budget fixing. Khans of Tarkir + reprints.
How many lands are in the Gainlands cycle?
The Gainlands cycle has 10 lands, first printed in KTK.
How much does the Gainlands cycle cost?
Buying the complete Gainlands cycle costs about $0.94 based on the cheapest English printing of each land.
What's the cheapest land in the Gainlands cycle?
Tranquil Cove is the cheapest at about $0.06.
What's the most expensive land in the Gainlands cycle?
Dismal Backwater is the most expensive at about $0.13.
What other names are used for gainlands?
Players also call them gainlands, gain lands, life gain lands, Tarkir gain lands, Khans gain lands. The cycle name and its nicknames all refer to the same 10 cards.
Are gain lands the same as refuges?
Mechanically yes — both ETB tapped and gain 1 life. "Refuges" specifically means the 5-card Zendikar allied-color cycle; "gain lands" usually means the full 10-card Khans of Tarkir cycle.