M T G · L A N D
Spotlight · Commander Manabase
Bolg, Erebor's Reckoning
Best Manabase for

Bolg, Erebor's Reckoning

Legendary Creature — Goblin Soldier
4BR
· Rakdos
Trample At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
Budget
Filters
36 lands · total $99.94 budget: $100
B 19 R 18 C 4
Composition 20 Basics 7 Other Nonbasic 4 Fetch Lands 1 Check Lands 1 Pain Lands 1 Refuges 1 Reveal Lands (Shadows / Snarls) 1 Shock Lands

EDHREC hasn’t published enough decks for Bolg, Erebor's Reckoning yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$6.23 7

Cycle Picks · Best to Worst

$93.71 9

Basics

$1.40 20

About This Manabase

Bolg, Erebor's Reckoning is a Rakdos commander with a BR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Bolg, Erebor's Reckoning, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Blood Crypt, Bloodstained Mire, Wooded Foothills, Polluted Delta , plus 5 more for Bolg, Erebor's Reckoning's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.