Spotlight · Commander Manabase
Bright-Palm, Soul Awakener
Best Manabase for

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman
1RGW
· WRG
· #742 (3,296 decks)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Budget
Filters
36 lands · total $8.75 budget: $100
W 15 R 15 G 19 C 3
Composition 15 Basics 9 Other Nonbasic 3 Reveal Lands (Shadows / Snarls) 3 Temples (Scry Lands) 2 Battle Lands 2 Odyssey Filter Lands 1 Hideaway Lands (Lorwyn) 1 Tri-lands

Top Lands · By Real-Deck Inclusion

$8.75 21

Basics

$1.10 15

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Bright-Palm, Soul Awakener decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Bright-Palm, Soul Awakener is a WRG commander with a WRG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.