Spotlight · Commander Manabase
Captain Marvel, Earth's Protector
Best Manabase for

Captain Marvel, Earth's Protector

Legendary Creature — Human Kree Hero
3WW
· Mono-White
Flash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Budget
Filters
36 lands · total $88.89 budget: $100
W 28 C 2
Composition 27 Basics 6 Fetch Lands 2 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Captain Marvel, Earth's Protector yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$3.84 2

Cycle Picks · Best to Worst

$85.05 7

Basics

$2.16 27

About This Manabase

Captain Marvel, Earth's Protector is a Mono-White commander with a W color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Captain Marvel, Earth's Protector, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Windswept Heath, Flooded Strand, Arid Mesa, Marsh Flats , plus 3 more for Captain Marvel, Earth's Protector's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.