Spotlight · Commander Manabase
Celes, Rune Knight
Best Manabase for

Celes, Rune Knight

Legendary Creature — Human Wizard Knight
1RWB
· WBR
· #214 (10,159 decks)
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Budget
Filters
33 lands · total $99.97 budget: $100
W 16 B 16 R 16 C 2
Composition 16 Basics 4 Other Nonbasic 3 Check Lands 3 Shock Lands 2 Fetch Lands 2 Pain Lands 1 Battle Lands 1 Bond Lands 1 Tri-lands

Top Lands · By Real-Deck Inclusion

$99.97 16

Filler · Other Nonbasics

$0.00 1

Basics

$1.22 16

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Celes, Rune Knight decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Celes, Rune Knight is a WBR commander with a WBR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.