Spotlight · Commander Manabase
Chromium, the Mutable
Best Manabase for

Chromium, the Mutable

Legendary Creature — Elder Dragon
4WUB
· WUB
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
Budget
Filters
36 lands · total $99.97 budget: $100
W 19 U 17 B 18 C 4
Composition 19 Basics 12 Other Nonbasic 3 Shock Lands 1 Filter Lands 1 Reveal Lands (Shadows / Snarls)

EDHREC hasn’t published enough decks for Chromium, the Mutable yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.94 11

Cycle Picks · Best to Worst

$29.03 5

Other Nonbasics

$0.00 1

Basics

$1.27 19

About This Manabase

Chromium, the Mutable is a WUB commander with a WUB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Chromium, the Mutable, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Hallowed Fountain, Godless Shrine, Watery Grave, Fetid Heath , plus 1 more for Chromium, the Mutable's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.