Spotlight · Commander Manabase
Colfenor, the Last Yew
Best Manabase for

Colfenor, the Last Yew

Legendary Creature — Treefolk Shaman
3WBG
· WBG
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Budget
Filters
36 lands · total $99.99 budget: $100
W 19 B 17 G 18 C 3
Composition 19 Basics 12 Other Nonbasic 3 Shock Lands 1 Horizon Lands 1 New Capenna Duals

EDHREC hasn’t published enough decks for Colfenor, the Last Yew yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.94 11

Cycle Picks · Best to Worst

$29.05 5

Other Nonbasics

$0.00 1

Basics

$1.39 19

About This Manabase

Colfenor, the Last Yew is a WBG commander with a WBG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Colfenor, the Last Yew, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Temple Garden, Overgrown Tomb, Godless Shrine, Horizon Canopy , plus 1 more for Colfenor, the Last Yew's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.