Spotlight · Commander Manabase
Crossbones, Malicious Mercenary
Best Manabase for

Crossbones, Malicious Mercenary

Legendary Creature — Human Mercenary Villain
3B
· Mono-Black
Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Budget
Filters
36 lands · total $70.91 budget: $100
B 29 C 2
Composition 27 Basics 5 Fetch Lands 3 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Crossbones, Malicious Mercenary yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.82 3

Cycle Picks · Best to Worst

$66.09 6

Basics

$2.43 27

About This Manabase

Crossbones, Malicious Mercenary is a Mono-Black commander with a B color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Crossbones, Malicious Mercenary, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Bojuka Bog, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Bloodstained Mire, Polluted Delta, Verdant Catacombs, Howltooth Hollow , plus 2 more for Crossbones, Malicious Mercenary's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.