Spotlight · Commander Manabase
Dargo, the Shipwrecker
Best Manabase for

Dargo, the Shipwrecker

Legendary Creature — Giant Pirate
6R
· Mono-Red
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
Budget
Filters
36 lands · total $73.20 budget: $100
R 29 C 2
Composition 27 Basics 5 Fetch Lands 3 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Dargo, the Shipwrecker yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$3.29 2

Cycle Picks · Best to Worst

$69.91 6

Other Nonbasics

$0.00 1

Basics

$2.16 27

About This Manabase

Dargo, the Shipwrecker is a Mono-Red commander with a R color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Dargo, the Shipwrecker, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Bloodstained Mire, Wooded Foothills, Arid Mesa, Spinerock Knoll , plus 2 more for Dargo, the Shipwrecker's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.