Spotlight · Commander Manabase
Emet-Selch of the Third Seat
Best Manabase for

Emet-Selch of the Third Seat

Legendary Creature — Elder Wizard
2UB
· UB
Spells you cast from your graveyard cost {2} less to cast. Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Budget
Filters
36 lands · total $100.00 budget: $100
U 17 B 18 C 3
Composition 22 Basics 8 Other Nonbasic 4 Fetch Lands 1 Shock Lands 1 Tap Duals

EDHREC hasn’t published enough decks for Emet-Selch of the Third Seat yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.89 7

Cycle Picks · Best to Worst

$95.11 6

Other Nonbasics

$0.00 1

Basics

$1.43 22

About This Manabase

Emet-Selch of the Third Seat is a UB commander with a UB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Emet-Selch of the Third Seat, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Watery Grave, Flooded Strand, Bloodstained Mire, Polluted Delta , plus 2 more for Emet-Selch of the Third Seat's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.