Spotlight · Commander Manabase
Enkira, Hostile Scavenger
Best Manabase for

Enkira, Hostile Scavenger

Legendary Creature — Human Warrior
3BG
· Golgari
When Enkira, Hostile Scavenger enters, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
Budget
Filters
36 lands · total $94.38 budget: $100
B 19 G 18 C 5
Composition 20 Basics 7 Other Nonbasic 4 Fetch Lands 1 Bond Lands 1 Filter Lands 1 Horizon Lands 1 Pain Lands 1 Shock Lands

EDHREC hasn’t published enough decks for Enkira, Hostile Scavenger yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.89 7

Cycle Picks · Best to Worst

$89.49 9

Basics

$1.50 20

About This Manabase

Enkira, Hostile Scavenger is a Golgari commander with a BG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Enkira, Hostile Scavenger, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Overgrown Tomb, Windswept Heath, Bloodstained Mire, Wooded Foothills , plus 5 more for Enkira, Hostile Scavenger's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.