Spotlight · Commander Manabase
Goro-Goro and Satoru
Best Manabase for

Goro-Goro and Satoru

Legendary Creature — Goblin Human
UBR
· UBR
· #270 (8,533 decks)
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn.
Budget
Filters
36 lands · total $99.13 budget: $100
U 20 B 19 R 20 C 4
Composition 16 Basics 4 Other Nonbasic 3 Check Lands 3 Pain Lands 3 Shock Lands 2 Battle Lands 2 Bond Lands 1 Slow Lands 1 Tri-lands 1 Triomes

Top Lands · By Real-Deck Inclusion

$99.13 20

Basics

$1.10 16

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Goro-Goro and Satoru decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Goro-Goro and Satoru is a UBR commander with a UBR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.