Spotlight · Commander Manabase
Hawkeye, Master Marksman
Best Manabase for

Hawkeye, Master Marksman

Legendary Creature — Human Archer Hero
1R
· Mono-Red
First strike, reach Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. • Net — Target creature can't block this turn. • Explosive — Hawkeye deals 2 damage to target player. • Boomerang — Discard a card, then draw a card.
Budget
Filters
36 lands · total $66.51 budget: $100
R 28 C 3
Composition 27 Basics 5 Fetch Lands 3 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Hawkeye, Master Marksman yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$3.84 2

Cycle Picks · Best to Worst

$62.67 6

Other Nonbasics

$0.00 1

Basics

$1.89 27

About This Manabase

Hawkeye, Master Marksman is a Mono-Red commander with a R color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Hawkeye, Master Marksman, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Wooded Foothills, Bloodstained Mire, Arid Mesa, Spinerock Knoll , plus 2 more for Hawkeye, Master Marksman's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.