Spotlight · Commander Manabase
Intet, the Dreamer
Best Manabase for

Intet, the Dreamer

Legendary Creature — Dragon
3GUR
· URG
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Budget
Filters
36 lands · total $100.00 budget: $100
U 19 R 19 G 20 C 6
Composition 16 Basics 11 Other Nonbasic 3 Filter Lands 2 Horizon Lands 2 Shock Lands 1 Bond Lands 1 Tap Duals

EDHREC hasn’t published enough decks for Intet, the Dreamer yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.20 10

Cycle Picks · Best to Worst

$29.80 9

Other Nonbasics

$0.00 1

Basics

$1.05 16

About This Manabase

Intet, the Dreamer is a URG commander with a URG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Intet, the Dreamer, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Stomping Ground, Breeding Pool, Spire Garden, Waterlogged Grove , plus 5 more for Intet, the Dreamer's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.