Spotlight · Commander Manabase
Iron Lad, Young Avenger
Best Manabase for

Iron Lad, Young Avenger

Legendary Artifact Creature — Human Hero
2UR
· UR
Flying (This creature can't be blocked except by creatures with flying or reach.) Noncreature spells you cast cost {1} less to cast.
Budget
Filters
36 lands · total $94.29 budget: $100
U 19 R 19 C 5
Composition 20 Basics 6 Other Nonbasic 4 Fetch Lands 1 Check Lands 1 Fast Lands 1 Filter Lands 1 Horizon Lands 1 Pain Lands 1 Shock Lands

EDHREC hasn’t published enough decks for Iron Lad, Young Avenger yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.72 6

Cycle Picks · Best to Worst

$89.57 10

Basics

$1.20 20

About This Manabase

Iron Lad, Young Avenger is a UR commander with a UR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Iron Lad, Young Avenger, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Steam Vents, Flooded Strand, Wooded Foothills, Bloodstained Mire , plus 6 more for Iron Lad, Young Avenger's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.