Spotlight · Commander Manabase
Ith, High Arcanist
Best Manabase for

Ith, High Arcanist

Legendary Creature — Human Wizard
5WU
· WU
Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U}
Budget
Filters
36 lands · total $99.67 budget: $100
W 19 U 19 C 5
Composition 20 Basics 6 Other Nonbasic 4 Fetch Lands 1 Check Lands 1 Fast Lands 1 Filter Lands 1 Pain Lands 1 Shock Lands 1 Slow Lands

EDHREC hasn’t published enough decks for Ith, High Arcanist yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.15 6

Cycle Picks · Best to Worst

$95.52 10

Basics

$1.20 20

About This Manabase

Ith, High Arcanist is a WU commander with a WU color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Ith, High Arcanist, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Hallowed Fountain, Windswept Heath, Flooded Strand, Polluted Delta , plus 6 more for Ith, High Arcanist's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.