Spotlight · Commander Manabase
Jin Sakai, Ghost of Tsushima
Best Manabase for

Jin Sakai, Ghost of Tsushima

Legendary Creature — Human Samurai
1WUB
· WUB
· #144 (13,403 decks)
Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one — • Standoff — It gains double strike until end of turn. • Ghost — It can't be blocked this turn.
Budget
Filters
35 lands · total $100.00 budget: $100
W 18 U 17 B 15 C 3
Composition 17 Basics 6 Other Nonbasic 3 Check Lands 3 Shock Lands 2 Bond Lands 1 Fetch Lands 1 Pain Lands 1 Tri-lands 1 Triomes

Top Lands · By Real-Deck Inclusion

$100.00 17

Filler · Other Nonbasics

$0.00 1

Basics

$1.12 17

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Jin Sakai, Ghost of Tsushima decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Jin Sakai, Ghost of Tsushima is a WUB commander with a WUB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.