Spotlight · Commander Manabase
Kalemne, Disciple of Iroas
Best Manabase for

Kalemne, Disciple of Iroas

Legendary Creature — Giant Soldier
2RW
· WR
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne gets +1/+1 for each experience counter you have.
Budget
Filters
36 lands · total $98.36 budget: $100
W 19 R 19 C 5
Composition 20 Basics 6 Other Nonbasic 4 Fetch Lands 1 Bond Lands 1 Check Lands 1 Filter Lands 1 Horizon Lands 1 Pain Lands 1 Shock Lands

EDHREC hasn’t published enough decks for Kalemne, Disciple of Iroas yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.15 6

Cycle Picks · Best to Worst

$94.21 10

Basics

$1.50 20

About This Manabase

Kalemne, Disciple of Iroas is a WR commander with a WR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Kalemne, Disciple of Iroas, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Sacred Foundry, Windswept Heath, Flooded Strand, Bloodstained Mire , plus 6 more for Kalemne, Disciple of Iroas's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.