M T G · L A N D
Spotlight · Commander Manabase
Kethis, the Hidden Hand
Best Manabase for

Kethis, the Hidden Hand

Legendary Creature — Elf Advisor
WBG
· WBG
Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Budget
Filters
36 lands · total $99.75 budget: $100
W 19 B 19 G 19 C 7
Composition 15 Basics 11 Other Nonbasic 3 Shock Lands 2 Filter Lands 2 Pain Lands 1 Bond Lands 1 Check Lands 1 Horizon Lands

EDHREC hasn’t published enough decks for Kethis, the Hidden Hand yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$67.13 11

Cycle Picks · Best to Worst

$32.62 10

Basics

$1.00 15

About This Manabase

Kethis, the Hidden Hand is a WBG commander with a WBG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Kethis, the Hidden Hand, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Temple Garden, Overgrown Tomb, Godless Shrine, Undergrowth Stadium , plus 6 more for Kethis, the Hidden Hand's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.