Spotlight · Commander Manabase
Koya, Death from Above
Best Manabase for

Koya, Death from Above

Legendary Creature — Mutant Ninja Bird
2W
· WB
Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control.
Budget
Filters
36 lands · total $97.66 budget: $100
W 18 B 19 C 5
Composition 20 Basics 7 Other Nonbasic 4 Fetch Lands 1 Bond Lands 1 Check Lands 1 Filter Lands 1 Pain Lands 1 Shock Lands

EDHREC hasn’t published enough decks for Koya, Death from Above yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.89 7

Cycle Picks · Best to Worst

$92.77 9

Basics

$1.50 20

About This Manabase

Koya, Death from Above is a WB commander with a WB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Koya, Death from Above, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Godless Shrine, Windswept Heath, Flooded Strand, Bloodstained Mire , plus 5 more for Koya, Death from Above's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.