Spotlight · Commander Manabase
Krang, Master Mind
Best Manabase for

Krang, Master Mind

Legendary Artifact Creature — Utrom Warrior
6UU
· Mono-Blue
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
Budget
Filters
36 lands · total $79.76 budget: $100
U 29 C 2
Composition 27 Basics 5 Fetch Lands 3 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Krang, Master Mind yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$3.29 2

Cycle Picks · Best to Worst

$76.47 6

Other Nonbasics

$0.00 1

Basics

$1.35 27

About This Manabase

Krang, Master Mind is a Mono-Blue commander with a U color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Krang, Master Mind, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Flooded Strand, Polluted Delta, Misty Rainforest, Shelldock Isle , plus 2 more for Krang, Master Mind's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.