Spotlight · Commander Manabase
Laurine, the Diversion
Best Manabase for

Laurine, the Diversion

Legendary Creature — Human Rogue
2R
· Mono-Red
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Budget
Filters
36 lands · total $73.20 budget: $100
R 29 C 2
Composition 27 Basics 5 Fetch Lands 3 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Laurine, the Diversion yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$3.29 2

Cycle Picks · Best to Worst

$69.91 6

Other Nonbasics

$0.00 1

Basics

$2.16 27

About This Manabase

Laurine, the Diversion is a Mono-Red commander with a R color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Laurine, the Diversion, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Bloodstained Mire, Wooded Foothills, Arid Mesa, Spinerock Knoll , plus 2 more for Laurine, the Diversion's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.