Spotlight · Commander Manabase
Living Laser
Best Manabase for

Living Laser

Legendary Creature — Elemental Villain
4R
· Mono-Red
Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Budget
Filters
36 lands · total $66.51 budget: $100
R 28 C 3
Composition 27 Basics 5 Fetch Lands 3 Other Nonbasic 1 Hideaway Lands (Lorwyn)

EDHREC hasn’t published enough decks for Living Laser yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$3.84 2

Cycle Picks · Best to Worst

$62.67 6

Other Nonbasics

$0.00 1

Basics

$1.89 27

About This Manabase

Living Laser is a Mono-Red commander with a R color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Living Laser, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Reliquary Tower, Rogue's Passage when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Wooded Foothills, Bloodstained Mire, Arid Mesa, Spinerock Knoll , plus 2 more for Living Laser's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.