Spotlight · Commander Manabase
Mairsil, the Pretender
Best Manabase for

Mairsil, the Pretender

Legendary Creature — Human Wizard
1UBR
· UBR
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Budget
Filters
36 lands · total $99.74 budget: $100
U 18 B 19 R 20 C 7
Composition 15 Basics 11 Other Nonbasic 2 Check Lands 2 Filter Lands 2 Pain Lands 2 Shock Lands 1 Horizon Lands 1 Reveal Lands (Shadows / Snarls)

EDHREC hasn’t published enough decks for Mairsil, the Pretender yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.94 11

Cycle Picks · Best to Worst

$28.80 10

Basics

$1.05 15

About This Manabase

Mairsil, the Pretender is a UBR commander with a UBR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Mairsil, the Pretender, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Blood Crypt, Watery Grave, Fiery Islet, Cascade Bluffs , plus 6 more for Mairsil, the Pretender's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.