Spotlight · Commander Manabase
Migloz, Maze Crusher
Best Manabase for

Migloz, Maze Crusher

Legendary Creature — Phyrexian Beast
1RG
· RG
Migloz enters with five oil counters on it. {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Budget
Filters
36 lands · total $97.19 budget: $100
R 19 G 19 C 5
Composition 20 Basics 6 Other Nonbasic 4 Fetch Lands 1 Bond Lands 1 Check Lands 1 Fast Lands 1 Filter Lands 1 Pain Lands 1 Shock Lands

EDHREC hasn’t published enough decks for Migloz, Maze Crusher yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.15 6

Cycle Picks · Best to Worst

$93.04 10

Basics

$1.50 20

About This Manabase

Migloz, Maze Crusher is a RG commander with a RG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Migloz, Maze Crusher, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Stomping Ground, Windswept Heath, Bloodstained Mire, Wooded Foothills , plus 6 more for Migloz, Maze Crusher's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.