Spotlight · Commander Manabase
Minsc & Boo, Timeless Heroes
Best Manabase for

Minsc & Boo, Timeless Heroes

Legendary Planeswalker — Minsc
2RG
· RG
· #265 (8,666 decks)
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Budget
Filters
36 lands · total $37.82 budget: $100
R 21 G 21 C 4
Composition 22 Basics 4 Other Nonbasic 1 Battle Lands 1 Bond Lands 1 Check Lands 1 Fetch Lands 1 Karoos (Bouncelands) 1 Odyssey Filter Lands 1 Pain Lands 1 Reveal Lands (Shadows / Snarls) 1 Shock Lands 1 Slow Lands

Top Lands · By Real-Deck Inclusion

$37.82 14

Basics

$1.65 22

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Minsc & Boo, Timeless Heroes decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Minsc & Boo, Timeless Heroes is a RG commander with a RG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.