Spotlight · Commander Manabase
Mishra, Artificer Prodigy
Best Manabase for

Mishra, Artificer Prodigy

Legendary Creature — Human Artificer
1UBR
· UBR
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
Budget
Filters
36 lands · total $99.74 budget: $100
U 18 B 19 R 20 C 7
Composition 15 Basics 11 Other Nonbasic 2 Check Lands 2 Filter Lands 2 Pain Lands 2 Shock Lands 1 Horizon Lands 1 Reveal Lands (Shadows / Snarls)

EDHREC hasn’t published enough decks for Mishra, Artificer Prodigy yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.94 11

Cycle Picks · Best to Worst

$28.80 10

Basics

$1.05 15

About This Manabase

Mishra, Artificer Prodigy is a UBR commander with a UBR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Mishra, Artificer Prodigy, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Blood Crypt, Watery Grave, Fiery Islet, Cascade Bluffs , plus 6 more for Mishra, Artificer Prodigy's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.