Spotlight · Commander Manabase
Nihiloor
Best Manabase for

Nihiloor

Legendary Creature — Horror
2WUB
· WUB
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Budget
Filters
36 lands · total $99.97 budget: $100
W 19 U 17 B 18 C 4
Composition 19 Basics 12 Other Nonbasic 3 Shock Lands 1 Filter Lands 1 Reveal Lands (Shadows / Snarls)

EDHREC hasn’t published enough decks for Nihiloor yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$70.94 11

Cycle Picks · Best to Worst

$29.03 5

Other Nonbasics

$0.00 1

Basics

$1.27 19

About This Manabase

Nihiloor is a WUB commander with a WUB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Nihiloor, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Hallowed Fountain, Godless Shrine, Watery Grave, Fetid Heath , plus 1 more for Nihiloor's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.