Spotlight · Commander Manabase
Olivia, Mobilized for War
Best Manabase for

Olivia, Mobilized for War

Legendary Creature — Vampire Knight
1BR
· Rakdos
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Budget
Filters
36 lands · total $99.96 budget: $100
B 20 R 18 C 3
Composition 21 Basics 8 Other Nonbasic 3 Fetch Lands 1 Bond Lands 1 Check Lands 1 Reveal Lands (Shadows / Snarls) 1 Shock Lands

EDHREC hasn’t published enough decks for Olivia, Mobilized for War yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$4.89 7

Cycle Picks · Best to Worst

$95.07 7

Other Nonbasics

$0.00 1

Basics

$1.68 21

About This Manabase

Olivia, Mobilized for War is a Rakdos commander with a BR color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Olivia, Mobilized for War, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Exotic Orchard, Path of Ancestry , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Blood Crypt, Bloodstained Mire, Wooded Foothills, Polluted Delta , plus 3 more for Olivia, Mobilized for War's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.