Spotlight · Commander Manabase
Power Pack
Best Manabase for

Power Pack

Legendary Creature — Human Hero
1RGWU
· WURG
Flying, vigilance, trample, haste Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Budget
Filters
36 lands · total $99.97 budget: $100
W 16 U 16 R 15 G 16 C 8
Composition 15 Basics 13 Other Nonbasic 3 Shock Lands 2 Filter Lands 1 Bond Lands 1 Horizon Lands 1 Pain Lands

EDHREC hasn’t published enough decks for Power Pack yet, so this manabase isn’t drawn from real-deck inclusion data. It’s ranked by a land-quality heuristic instead — Commander staples and the strongest in-budget cycles first, then basics split across the identity. A solid baseline to start from, not a tuned list.

Commander Staples

$72.56 10

Cycle Picks · Best to Worst

$27.41 8

Other Nonbasics

$0.00 3

Basics

$1.01 15

About This Manabase

Power Pack is a WURG commander with a WURG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier. EDHREC doesn’t yet have deck data for Power Pack, so picks are ranked by a land-quality heuristic — Commander staples and the strongest in-budget cycles first (shocks and untapped fixing, dropping to scry and tap-duals as the cap tightens), with the rest filled by basics split across the identity. The picker always includes Commander staples like Command Tower, Reflecting Pool, Exotic Orchard , and others when they fit your identity — these are nearly auto-includes in any EDH deck. From the catalogued cycles, the picker pulled Stomping Ground, Hallowed Fountain, Temple Garden, Rejuvenating Springs , plus 4 more for Power Pack's manabase.

Pick a tier above to reshape the manabase. The Budget ($25) tier leans on basics and the cheapest utility lands; Optimized ($100) adds the best mid-priced duals and untapped fixing the budget allows; Unlimited drops the price cap so premium duals and in-identity fetches come in. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.