Spotlight · Commander Manabase
Storm, Force of Nature
Best Manabase for

Storm, Force of Nature

Legendary Creature — Mutant Hero
1GUR
· URG
· #121 (14,685 decks)
Flying, vigilance Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Budget
Filters
34 lands · total $99.70 budget: $100
U 18 R 16 G 17 C 4
Composition 15 Basics 4 Other Nonbasic 3 Bond Lands 3 Check Lands 3 Shock Lands 2 Pain Lands 1 Fetch Lands 1 Slow Lands 1 Tri-lands 1 Triomes

Top Lands · By Real-Deck Inclusion

$99.70 19

Basics

$1.00 15

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Storm, Force of Nature decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Storm, Force of Nature is a URG commander with a URG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.