Spotlight · Commander Manabase
The Master of Keys
Best Manabase for

The Master of Keys

Legendary Enchantment Creature — Horror
XWUB
· WUB
· #303 (8,062 decks)
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Budget
Filters
35 lands · total $100.00 budget: $100
W 18 U 17 B 14 C 4
Composition 13 Basics 6 Other Nonbasic 3 Pain Lands 3 Shock Lands 2 Battle Lands 2 Check Lands 2 Fetch Lands 1 Bond Lands 1 Karoos (Bouncelands) 1 Temples (Scry Lands) 1 Tri-lands

Top Lands · By Real-Deck Inclusion

$100.00 22

Basics

$0.87 13

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant The Master of Keys decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

The Master of Keys is a WUB commander with a WUB color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.