Spotlight · Commander Manabase
Toph, the First Metalbender
Best Manabase for

Toph, the First Metalbender

Legendary Creature — Human Warrior Ally
1RGW
· WRG
· #25 (26,585 decks)
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Budget
Filters
36 lands · total $96.27 budget: $100
W 15 R 15 G 18 C 3
Composition 15 Basics 10 Other Nonbasic 3 Shock Lands 2 Battle Lands 2 Check Lands 2 Fetch Lands 1 Tri-lands 1 Triomes

Top Lands · By Real-Deck Inclusion

$96.27 21

Basics

$1.10 15

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Toph, the First Metalbender decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Toph, the First Metalbender is a WRG commander with a WRG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.