Spotlight · Commander Manabase
Zacama, Primal Calamity
Best Manabase for

Zacama, Primal Calamity

Legendary Creature — Elder Dinosaur
6RGW
· WRG
· #615 (4,307 decks)
Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
Budget
Filters
37 lands · total $73.39 budget: $100
W 17 R 17 G 19 C 1
Composition 18 Basics 5 Other Nonbasic 3 Check Lands 3 Shock Lands 2 Battle Lands 2 Fetch Lands 2 Karoos (Bouncelands) 1 Tri-lands 1 Triomes

Top Lands · By Real-Deck Inclusion

$73.39 19

Basics

$1.32 18

Best Pricey Adds · Real-Deck Upgrades

12

Lands real expensive-variant Zacama, Primal Calamity decks run that your current build doesn't include yet. Ranked by how often they appear in actual decks.

About This Manabase

Zacama, Primal Calamity is a WRG commander with a WRG color identity, so any land that produces only those colors is fair game. Our auto-built manabase above starts at the Optimized $100 tier and ranks every pick by how often real EDHREC decks actually run it — so shocks and fetches show up where the budget allows, dropping to scry lands, gain lands, and tap-duals as the cap tightens.

Pick a tier above to reshape the manabase. The Budget ($25) tier mirrors what budget-deck players actually run — mostly basics and the cheapest utility lands; Optimized ($100) shifts to the “default” EDHREC variant with shocks, fast lands, and a couple of fetches when the budget allows; Unlimited uses the expensive-variant data — originals, full fetch suites, and premium duals appear when in identity. Filter out tap-lands for faster decks, or pin yourself to fetchable lands for a fetch-heavy ramp shell.